

Or, alternatively, requiring that subsequent saves always overwrite the same file, thus preventing the player from keeping multiple active saves.

Saving the game state only in Broad Strokes - e.g., recording the player's status (e.g., Experience Points, Plot Coupons, general story chapter), but not their actual position and/or progress within a given level or mission.

In some games, such as Roguelikes, this may be the only save system present: Quitting the game saves your progress, and winding up in any Unwinnable situation means the save file is effectively unusable and the player must restart the game from scratch. When this is in place, you can save & quit whenever you want, but death will still take you back to the last Checkpoint. Suspend Save: A "quick-save" or "suspend" option that saves and quits, then deletes the quick-save data after it has been reloaded (which helps prevent Save Scumming, though industrious players may still find a way to cheat the system).
